MODERN WARFARE 2 TOURNAMENT RULES

All rules and game types are subject to change
  • Maps and Modes
    • Favela - Capture the Flag
    • Highrise - Search and Destroy
    • Highrise - Capture the Flag
    • Highrise - Demolition
    • Invasion - Search and Destroy
    • Invasion - Capture the Flag
    • Invasion - Demolition
    • Karachi - Search and Destroy
    • Karachi - Capture the Flag
    • Karachi - Demolition
    • Scrapyard - Search and Destroy
    • Scrapyard - Capture the Flag
    • Scrapyard - Demolition
    • Skidrow - Capture the Flag
    • Terminal - Search and Destroy
    • Terminal - Capture the Flag
    • Terminal - Demolition
    • Rust - FFA

  • Game Settings
    • Join in Progress: Not Allowed
    • Spectator: Team Only
    • Friendly Fire: Enabled
    • Forced Respawn: Enabled
    • Wave Spawn Delay: None
    • Radar Always On: Disabled
    • Max Health: Normal
    • Health Regeneration: Normal
    • KillCam: Enabled
    • Headshots Only: Disabled
    • Allow Perks: Enabled
    • Killstreak Rewards: Disabled
    • Number of Lives: Unlimited (Does not apply to Search and Destroy)
    • 3rd Person: Disabled
    • Hardcore Mode: Disabled


The following settings are specific to each Game Mode, so please read them carefully before setting up the server.

  • Search and Destroy
    • Round Length: 2.5 Minutes
    • Bomb Timer: 45 Seconds
    • Number of lives: 1 Life
    • Plant Time: 7.5 Seconds
    • Defuse Time: 7.5 Seconds
    • Multi Bomb: Disabled
    • Score Limit: 4 Points
    • Round Switch: Every Round

  • Capture the Flag
    • Time Limit: 10 Minutes
    • Score Limit: Unlimited
    • Respawn Delay: 7.5 Seconds
    • Note: In the event of a tie, the Overtime tie-breaker will not be used, the map must be replayed until a winner is found.

  • Demolition
    • Time Limit: 3 Minutes
    • Round Switch: Every Round
    • Bomb Timer: 45 Seconds
    • Plant Time: 5 Seconds
    • Defuse Time: 5 Seconds
    • Extra Time: 2 Minutes
    • Respawn Delay: 5 Second
  • FFA
    • Score Limit: Unlimited
    • 10 Mins
    • KillCam: Disabled
  • Banned Weapons
    • Grenade Launcher
    • Claymore
    • C4
    • Secondary Launchers
    • Blast Shield
    • Tactical Insertion
    • Riot Shield

  • Banned Perks
    • Bling
    • One Man Army

  • Note: Copycat must be used as the Death Streak

The Copycat perk must be used as the Death Streak. Failure to abide by this rule will result in a loss of the map it is not used on.

ANY QUESTIONS OR CONCERNS, PLEAE CONTACT HERITIC AT zhehlo@gmail.com

 


GEARS OF WAR TOURNAMENT RULES

Gears of War 1 RULES
  1. Game Type - Execution

  2. Number of Rounds - 4

  3. Bleed-out Duration - 20

  4. Round Duration - 4 minutes

  5. Friendly Fire - Yes

  6. Weapons Swapped - Yes

  7. Replace Hammer of Dawn with Boom shot.

  8. Replace Boltok Pistol with Hammerburst.

  9. No leaving the normal boundaries of a map.

  10. No use of Invisible Cover.

  11. No shooting while Roadie Running.

  12. No use of the Chainsaw on yourself.

  13. No Land Surfing.

  14. No Skydiving.

  15. No Airwalking.

  16. No Canceling the Chainsaw Animation.

  17. No performing the Chainsaw Animation with a weapon other than the lancer.

  18. The 7 round rule applies to all games.
Gears of War 1 MAPS

Winners Round 1
War Machine
Gridlock
Canals

Winners Round 2
Mansion
Clocktower
Fuel Depot

Winners Round 3 (Winners Semi-Finals, Finals)
War Machine
Gridlock
Fuel Depot
(Mansion if winners Finals)
(Clocktower if winners Finals)

Winners Round 4 (Winners Finals if applicable)
Mansion
Clocktower
Canals
(War Machine winners finals only)
(Gridlock winners finals only)

Losers Round 1
War Machine
Gridlock
Canals

*Note: Winners round 1 and 2 maps might be switched depending on how man rounds winners bracket is.

Losers Finals
Clocktower
Gridlock
Fuel Depot

FINALS
Mansion
Canals
Fuel Depot
War Machine
Gridlock

*Note: If Finals is two teams that have met before in the bracket the maps will be changed to accommodate the rules.

Gears of War 1 SEEDING POINTS

Vicious - 100
Genesis - 100
Knightmar - 100
Fatal Strike - 100
Shocker - 70
Ghostsniper - 70
Swagger - 50
Perfection - 50
Twisted shot - 50
Sicamore - 50
Plushy - 30
Chubbz - 30
Casper - 30
Jaynexx - 30
Shmehh - 30
Heat - 30
Great - 30
Trooper - 30
Playboii - 20
Skillz - 20

Gears of War 2 RULES

  • All Games

  • All games will have the 5 round rule. After 5 rounds of game play, including ties, the team with the most rounds wins.

    1. Starting Weapon = Lancer

    2. Game Type = Execution

    3. Total Rounds = 3

    4. Round Time Limit = 4

    5. Bleed-Out Time = 15

    6. Friendly Fire = On

    7. Weapon Spawning = Customize

    Blood Drive

    1. Replace Boltok Pistol with COG Pistol

    2. Replace Frag Grenade with Ink Grenade

    3. Replace Scorcher Flamethrower with Torque Bow

    Jacinto

    1. Replace Torque Bow with Longshot Siper Rifle

    2. Replace Boltok Pistol with COG Pistol

    3. Replace Gorgon Pistol with COG Pistol

    4. Replace Mortar with Disabled

    5. Replace Frag Grenade with Ink Grenade

    Pavilion

    1. Replace Boltok Pistol with COG Pistol

    2. Replace Mulcher with Torque Bow

    3. Replace Mortar with Disabled

    4. Replace Boomshield with Longshot Sniper Rifle

    5. Replace Frag Grenade with Ink Grenade

    River

    1. Replace Boltok Pistol with COG Pistol

    2. Replace Mortar with Boomshot

    3. Replace Boomshot with Ink Grenade

    Security

    1. Replace Mulcher with Longshot Sniper Rifle
     
    2. Replace Scorcher Flamethrower with Ink Grenade
     
    3. Replace Frag Grenade with COG Pistol
     
    4. Replace Boltok Pistol with Torque Bow

    Avalanche

    1. Replace Mulcher with Longshot Sniper Rifle

    2. Replace Frag Grenade with Ink Grenade

    3. Replace Boomshield with Torque Bow

    4. Replace Torque Bow with Boomshot

          5. Replace Gorgon Pistol with COG Pistol

Gears of War 2 MAPS

Under deliberation

Gears of War 2 Seeding Points

N/A

How seeding points work

From now on KOTC will be instituting a few new rules and have a few additions for Gears of War. The foremost of which being a set map cycle throughout the tournament and seeding points to decide who gets to pick map first and who gets tie breaker in the result of a tie in round count. The way this works is simple. For each round in the tournament there will be three games that make up a match, excluding the finals. The finals will be a best out of 5 or 7 maps (it will be explained more thoroughly at the end of this article). Each game will be played on one of the 6 maps that compose are map list and the maps will be predetermined. So for each round ONLY 3 out of the 6 maps will be played. The order in which these maps will be hosted and played will be determined by seed. A team has seed over another team if and only if they have a combined seeding point total then the other team. If there is a tie or both teams do not have any seeding points, seed will be determined by a coin flip as well as tie breaker if there is a tie in round count. The tournament will be single elimination up to top 4, BUYING BACK WILL NOT GET YOU PUT IN A LOSERS BRACKET (more on this in a future update). Once there are only 4 teams remaining in the tournament it will go to double elimination so that the top 4 teams placements can be determined, this will be done for both 2v2 and 4v4. If a team meets for a second time after the double elimination part of the bracket has started the scores will be carried over from there original game and it will become best out of 7 maps. The 3 unplayed maps will be added to the list of 7 and Canals will be the repeated map. If the two teams that reach Finals have not played each other then it will be a best out of 5 maps match and the team that won winners bracket will have a 1 map advantage over the other. Seeding points awarded are as follows. For 4v4 - 100 points to each player on the first place team, totaling to 400 points for the team. 50 points for each player on the second place team, totaling to 200 points for the team. 30 points for each player on the 3rd place team, totaling to 120 points for the team. 20 points for each player on the 4th place team, totaling to 80 points for the team. For 2v2 - 50 points for each player on the 1st place team, totaling to 100 points for the team. 30 points for each player on the 2nd place team, totaling to 60 points for the team. 20 points for each player on the 3rd place team, totaling to 40 points for the team. 10 points for each player on the 4th place team, totaling to 20 points for the team. All players that attend the tournament that do not place within the top 4 teams will get 5 seeding points for each event they play in. Do to this new seeding system we require each player to submit there gamertag upon registering for the tournament. The maps for each round of the tournament are as follows:


HALO 3 TOURNAMENT RULES

MLG RULES


Super Smash Brothers
Click the link for rules

http://www.smashboards.com/showthread.php?t=280973


Street Fighter 4 Tournament
Xbox 360


$10/Tournament Fee (prize pot)
$10/House Fee/Spectator Fee

$20 total


All Street Fighters are welcomed.

There will be NO refunds provided, once a registration
payment has been made.

Registration & Warm-up Matches: ???
First Match: ???

-Prizing-

1st: 70%
2nd: 20%
3rd: 10%


-Tournament Info.-

Game Play on Xbox 360,
Double Elimination,
Best 2 out of 3 Matches,
99 sec. Matches,
3 Rounds each Match,
Winner's Final Best 3 out of 5 matches
Grand Finals Best 3 out of 5 matches

All Characters legal
Random Stages,
Winner must stay with their Fighter & Loser has the option to change,
No pausing during a match it would cost you the round,
Winner of the Loser's Bracket must Defeat
Winner of the Winner's Bracket 2 sets to take it all
Fighters will have 5 min. to show up for their match or be disqualified,

-REMINDER-
All Fighters must bring their own Wired Controller or Wireless Controller with Plug n’ Play.
If you Show up with a wireless controller make sure you also bring the cable to plug it in with.
Arcade Sticks welcome.
There will be no equipment available to borrow or rent.


All participants, spectators etc must
understand that the likeness of any person attending this event has the
potential of being used for promotional and marketing purposes such as
photo galleries, websites, voice, promotional videos. All
start times are subject to change based on the number of participants.
There will be a spectator fee for any one that wishes to remain on
the premises during events and choose not to participate
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affiliated in any way, shape, or form, legally or professionally, with
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John Madden, EA Sports, or any of their affiliates, private, commercial,
or civil (domestic or international).  All sponsors are
SEPARATE entities that supply support.

All participants, spectators etc must
understand that the likeness of any person attending this event has the
potential of being used for promotional and marketing purposes such as
photo galleries, websites, voice, promotional videos.  All
start times are subject to change based on the number of participants.
There will be a spectator fee for any one that wishes to remain on
the premises during events and choose not to participate.  




Bring your own controller 

We reserve the right to be selective, no unauthorized solicitations and/or promotions with out permission of ownership.  No out side food or drink permitted at facilities.

***All payouts are based on the number
of original paid signups, if less than the designated players , the payout
will be 50% of funds brought in from original paid participants.


Our new partnership with V-17 requires that we institute a
$5 venue fee for all players and spectators. 

This venue fee will help with the extra staff needed for this MASSIVE UPCOMING EVENT.  In return V-17 will run KOTC discounted  race specials throughout the day for customers to enjoy between, before and after the tournament.  Thank you for understanding.